This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. prematurely, vs CPU: Combined two menu items (Easy and Hard) into one (Human VS CPU), vs CPU: Added difficulty option to the Character Select screen (defaults to Easy), Tutorial: Added Counter Hit tutorial under the Advanced section, Character Select: Fixed bug where secrets were visible in screens where they don't actually work (aka would cause disconnects), Character Select: Pressing Special Attack now cycles the Stage, Character Select: Secrets are now clickable with mouse / touch. What is Patreon? NOTE: Online play should be unaffected. If your online experience gets worse, please let us know. Admin: Added hidden "Kiosk" mode for running TLA in an offline context without a mouse or keyboard. dmg: 4c, 4c, 4c, 4c, 4c, 4c, etc. All rights reserved. You should no longer disconnect from the server while waiting for a match, Private Match: Fixed bug where an error screen would appear when you closed voluntarily, Online: Reduced input prediction 120 > 60 frames, Maintenance: Added monitoring to track missing inputs in online matches, Maintenance: Removed old, unused handshake logic. Dirty Rice (TLA mod) This is my first mod of TLA, on my main Rice. All Reviews: Positive (14) Release Date: May 5, 2022 Developer: M. Paul Weeks, Amy Xu Publisher: M. Paul Weeks Popular user-defined tags for this product: Early Access 2D Fighter PvP Tutorial Action + 0:00 / 0:00 This is my first mod of TLA, on my main Rice. Press Forward + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed bug where Swat was +0 on hit. Maintenance: Refactored character config for upcoming feature, Maintenance: Updated internal dependencies, Gameplay: While your character is in hitstun, blockstun, being juggled, or knocked down, you can be slowly pushed by the opponent's pushbox, Gameplay: Blue Life passive regeneration has been reduced 0.2 > 0.1 per frame, Gameplay: Blue Life now regenerates in small chunks when you attack and it makes contact with the opponent (each heal is equal to 2 seconds of passive regen), Gameplay: Landing a parry (Flex, Feint) vs a projectile (Lemon) now armors the projectile and does not trigger the parry followup, Nerfed Beef: Lemon blockstun reduced 32 > 30. Tough Love Arena April Fools 2021 This is Tough Love Arena as it existed on April 1st, 2021, preserved for posterity. Great mod by the way. VAT included in all prices where applicable. TOUGH LOVE ARENA. Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. Accounts: Added Carb, Meat, and Spice as name options, Online: Added infrastructure to support new handshake server, Private Match: Fixed bug where you could double-click JOIN, creating orphan connections to the handler, Lobbies: Fixed bug where selecting a custom rotation did nothing, Local Versus: The win screen now shows a two prompts and requires both players to hit rematch, Lobbies: The host can now forcibly move other players to spectate and vice versa, Lobbies: The host can set different rotation options: Winner, Loser, or Random, Lobbies: The lobby settings (roundtime, rotation, etc) are now visible in the lobby view, Changed Garlic: DashBack > Roundhouse startup reduced 18 > 12 to match normal Roundhouse, Changed Garlic: DashBack > Roundhouse forward movement greatly reduced, Changed Garlic: DashBack > Trip replaced with DashBack > Jump, Animation: Rice has been fully animated and polished, Animation: Rice has new options for alternate colors, Changed Rice: Swat hitbox has been slightly shrunk to better match art. Hello, Guest! -(b > b >) 6b sends at high angle, can follow up much better. You can RAPID before the Jump and do a custom combo for a closer knockdown. All trademarks are property of their respective owners in the US and other countries. Windows certification is coming soon! Changed armor: You can no longer cancel your attack if you hit armor frames, Buffed Pork: Chop grounded armor starts on frame 5, versus frame 6, Nerfed Onion/Garlic: Sweep hurtbox is now full height (it no longer low-profiles), Nerfed Onion: Hopkick can no longer cancel into Roundhouse, Adjusted Onion/Garlic: Jump arc is slightly lower, Adjusted Pork: Caper Toss throw animation to better match normal throws, NOTES: With light attacks being positive on attack, certain pressure sequences became a little too strong. This should not affect existing combos, Buffed Rice: Added new attack Whip Around, a variant of Whip Splash that crosses up. NOTE: You still only need the numbers to join. This should be easier to convert into a combo, but lead to less damage than previous max damage, Buffed Garlic: Sneak now does 20 chip damage on block. Please refresh the page. To compensate for this slight nerf, Caber Toss's range has been slightly increased (it now matches the animation). Pressing Escape again will exit to Character Select, Loading: Moved sprite mirroring into memory, Players with a strong internet connection or slow machine will experience slightly longer Loading times, Total package size has been reduced 35%, decreasing hosting costs and bandwidth usage. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. Nerfed Noodle/Rice: Slap can no longer cancel into itself, Buffed Noodle: The first hit of Slap can now cancel into Slap Fist (4H) or Whip Splash (5H/6H), Buffed Noodle: Grounder is now 6 hits, doesn't vacuum as close, and can link into Whip on hit, Nerfed Noodle: Grounder RAPID cancel window reduced 20 > 10, Nerfed Noodle: Far Fist is 1.2 characters width farther out (it no longer hits from round start position), Nerfed Noodle: Far Fist is more minus on block (-7 > -20) and has more recovery on whiff, Nerfed Noodle: Frenzy is no longer armored vs airborne attacks, Buffed Rice: The first hit of Slap can now cancel into Swipe (4H), Whip Splash (5H), or Whip Around (6H), Buffed Beef: BEEFCAKE can now be RAPID cancelled on hit. Game SettingsRounds: 3, Time: 60use recommended delay(all matches bo3, except ROUND 3 and on which are bo5,unless there are less than 8 participants. This is a nerf when done raw, but a buff when used to end a combo. This reduced meter gain state is represented by the same purple combo counter as before, Buffed Noodle: Frenzy now keeps opponents grounded for the first 4 hits, allowing for more interesting RAPID followup options, Buffed Noodle: Short Fist (5SL) now appears slightly closer to Noodle, making conversions off Slap / Frenzy more consistent, Buffed Pork: Chop now slides slightly forward during armor frames, Nerfed Pork: Chop hitbox size has been slightly reduced to match the art (but it reaches net-further if you take the new forward slide into account), Nerfed Pork: Chop active frames reduced 10 > 5, Buffed Garlic: Backflip now travels slightly further. As you can see, theyre mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. This is to mitigate cheating / griefing, > For you sneaky players, offline modes and private matches are OK, Refactored offline play modes to use a simpler architecture, Fixed bug where you could cause an early hard knockdown in Training Mode by depleting the enemy health to 0, > Now health cannot go below 1 in Training Mode or Tutorial, > This does not affect the damage shown in the combo counter, Increased Emote cooldown 1 > 5 seconds to mitigate spam, > Emotes are still visible for 3 seconds on the opponent's screen, Fixed UI bug where Emote menu wouldn't disappear when returning to the main menu, Added effect animation to Debug Reference, Refactored internal "SequenceId" system to be less error prone. And you can chat about Mods in the #ebf-mod-discussion channel. Click. -(b > b >) 6b sends at high angle, can follow up much better -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Can I edit this world for personal project? > Please report any bugs or weird behavior! 2010 - 2023 Cyprezz LLC. Armored attacks are back to beating throws during active frames, Modding: Fixed bug introduced in 0.97.0 where Onion and Garlic mods with projectiles wouldn't load, Animation: Onion has been fully animated and polished, Animation: Onion has new options for alternate colors, Modding: Onion mods made before engine 16 will be upgraded to use new sprites, Lobbies: Added support for setting a "Nickname". document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Hidden Cats: NOTES: We have been unsatisfied with the Parry mechanic thus far because (1) the risk/reward was too high, making matches too random and (2) it overlapped too much in function with Armor moves (Frenzy and Chop). Im waiting for it to be out before playing EBF5 (cause I want to have the full experience). This fixes a bug introduced in 0.85.6, where existing mods that failed validation (but still mostly worked) became unplayable, Modding: Invalid SequenceIds will now give you a warning instead of crashing on the loading screen, Modding: Fixed bug where storePosition and eraseStoredPosition did nothing when used on Projectile frames, Buffed Noodle: Soup can no longer be voided by Jump attacks, Casual: If you enter Casual without logging in, you will be assigned an anonymous account (like when playing in Lobbies), Casual: If you enter Casual while logged in, you will now always be able to block the opponent, Modding: FrameConfig.invulnVsAirborne added, Modding: FrameConfig.eraseStoredPosition added, Modding: RemoteAnimationConfig.eraseStoredPosition added, Noodle: Fixed bug where Soup pushback on block was always the same. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is shown by the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 damage raw. Frenzy), Gameplay: Parry attacks now have 10 frame startup after freeze, making them safe-jumpable, Gameplay: Parry attacks now have hurtboxes during recovery frames, Gameplay: Parry attacks are negative on block, but not punishable (-5), Gameplay: Parry attacks can now be armored and parried, Gameplay: Activating a parry no longer causes hitstop, and instead additional freeze frames with animation have been added to the parry attack, Nerfed Beef: BEEFCAKE hitbox reduced to match animation, Changed Onion: Cackle animation now uses Roundhouse to animate the hit, Nerfed Onion: Feint recovery increased 25 > 30, bringing the total duration to 35 (Beef's Flex is still 40), Nerfed Onion: Cackle damage reduced 100 > 50, Nerfed Onion: Cackle hitbox reduced to match animation, Nerfed Onion/Garlic: Trip hitbox has been made shorter so it will no longer anti-air. Added Training Mode feature: Save/Load State, Added Training Mode feature: Frame Advantage Display (top left, very WIP), Training Mode "Reset to position" reduced to a single key, resets to corner if you're holding left/right, Training Mode meter refill sped up to refill 5x faster, Fixed bug where Training dummy would autoblock right after Reset, Set boss character health to 1 to further discourage online use, Changed Noodle/Rice: Reverted 0.38.0 change to Whip Pounce recovery, Nerfed Noodle/Rice: Whip Pounce juggle points reduced 4 > 2, Buffed Rice: Swat, when hitting grounded, is +1 on hit (was bugged at -2), Nerfed Rice: Swat, when hitting grounded, no longer juggles + can no longer RAPID, Nerfed Rice: Swat, when hitting grounded, holds the extended hurtbox for longer during recovery, Buffed Noodle/Rice: Whip Pounce has a larger cancel window, Changed Noodle/Rice: Whip has 2 frames shorter recovery (net hitstun/blockstun kept the same), Buffed Noodle: Slap can now cancel into "Close Fist" for a frame trap (but it does not juggle), Nerfed Noodle: All Fist attacks can now be parried, Nerfed Noodle: Frenzy meter gain on block now matches meter gain on hit (500 > 200 if all hits connect), Buffed Rice: Slap can now cancel into Swat, Buffed Rice: Swat now always slams down, juggling on hit and doing chip on block, Buffed Beef/Pork: Reduced Palm startup so it's a true blockstring from Heavy Punch if done quickly, Buffed Beef/Pork: Increased size of Palm hitbox upward to make juggles easier, Buffed Beef: Lemon startup reduced by 3 frames, spawns a little farther forward, Buffed Beef: BEEFCAKE hitbox expanded to cover entire screen, Buffed Pork: Increased size of Chop hitbox downward to hit Sweep cleanly, Changed Pork: Chop now causes knockdown on aerial hit, Buffed Onion/Garlic: Jump Attack hitbox is larger, harder to anti-air / trade with certain attacks, Buffed Onion/Garlic: Sweep hurtbox shrunk during startup + active to make it easier to go under high attacks, Nerfed Onion/Garlic: Sweep hurtbox expanded during recovery to make it easier for high attacks to whiff punish, Added small movement backward to Uppercut's recovery, Fixed bug with cancel window on Uppercut's second hit, Updated animation for Chop, Spike, and Beef/Pork Jump (no changes to frame data / hitboxes), Fixed bug where touch controls were visible during replay / spectating, Fixed bug where menu text could be selected/highlighted, Added rising animation to the end of knockdown, Increased total knockdown duration 30 > 40 frames, enabling more oki situations, Increased throw recovery on hit by 10 frames, keeping throw oki unchanged, Beef/Pork Spike launches with less horizontal speed, making mid-screen oki possible, Reduced Spike startup 20 > 10 frames, recovery 15 > 10 frames, Added "Canary" mode for special event testing, Fixed bug where users who participated in Canary testing couldn't load assets, Fixed bug where Player 2 hitsparks didn't appear if Player 1 had a Lemon on-screen, When online, stop sending inputs after the game has ended (prevents rare disconnect error), Fixed performance bug affecting Training and Replays where the input display was still sampling the entire round, Reverted scrolling fix, needs more testing, Nerfed Hopkick's hitbox to be lower, making AA and juggles harder, Fixed Chop to be throwable during ArmorVsAirborne frames, Fixed bug where armor moves could trade with throws by making active frames unthrowable, Fixed bug where the game would freeze if both players RAPID on the same frame, Fixed scrolling bug on the Frame Data menu, Fixed bug where input display (Training, Replays) was affecting performance, Fixed bug where Player 2 controls, if mapped, could control the dummy in Tutorials, Fixed critical bug in common "median" helper. Gameplay should be unaffected. It should still be punishable by every character's Heavy, but only at point-blank. how is that not worth more then a fuckn piece of paper?dunno but i do know a mod is not worth what the game itself is. @WARRiillAAA are you blind? Noodle's new animation has been reverted back to the rough beta sprites, > Noodle will be updated once all their sprites are complete, Added menu sound effect when finding an opponent in Casual Match and when finishing calibration, New animation: Noodle's color has been adjusted to match the brighter blue on the Character Select screen, New animation: Noodle's standing, walking, and Slap animations have been fully animated with the finished design, NOTES: We are currently experimenting with updating the art as it's ready. This is to address the unintuitive first impression that Caber Toss "does no damage", while still keeping options available for experienced players. 2023 Valve Corporation. Please register for the tourney with an alternate name showing your TLA tag!example :DGN | shygybeats (Dank Broccoli #4227). Whip Around still cannot RAPID. If you have a previous version installed, replace it with the new one. This should help reduce the number of loading errors, Character Select: Fixed bug where default round settings weren't correct for Online and Boss fights, Welcome: The initial Welcome screen now lets you click/press to start immediately, Welcome: Added loading animation for the initial game load, Welcome: If there's a loading error on the Welcome screen, it now gives you relevant information, Loading: Added additional logging to help us debug loading errors, Crash Screen: Now when the game crashes, a helpful message is displayed, Character Select: Fixed bug where picking a character and then clicking Random before choosing a flavor crashed the game, Online: Migrated to new matchmaking server, Casual: Fixed bug where multiple games could accidentally run in parallel if you quit right after loading, Character Select: Fixed bug where choosing P2 with a mouse accidentally updated P1, Character Select: Fixed bug where double clicking a favorite character would undo the flavor selection, Gameplay: Fixed bug where doing a RAPID on the same frame your opponent made a sound would repeat the sound throughout the RAPID freeze, Minigame: Generator has been updated so that softlocks should now be impossible, Minigame: Removed RESET instructions since it's no longer necessary, Online: Added minigame to fill the time while waiting for Ranked/Casual matches (mobile support coming soon), Online: Fixed audio bug where the "found match" sound was reliant on the music volume setting, Character Select: Added Random option to Stage select, Modding: Fixed round end animation if/when using negative healthGain drops your health below 0, Character Select: Fixed bug where clicking anywhere on the character during flavor select would continue. Removed Birthday patch. However, in situations like neutral, blockstrings, and anti-airs, Parries should be functionally unchanged. Frenzy should work like it did before in 99% of situations. Backflip cancels were a niche tool and were removed to make meaty situations simpler for the opponent, Gameplay: Fixed major input buffer bug where input delay (when playing Online) lined up incorrectly with hitstop, potentially causing inputs to buffer extremely long (eg doing Garlic's Dash and getting Sneak without the second press), Online: Limited max custom input delay 20 > 10, Canary: Disabled Ranked when playing on Canary test builds, Ranked: Expanded search range for Similar Opponents 100 > 150, Ranked: Expanded search range for Stronger Opponents 300 > 400, FAQ: Added info about Ranked and how search ranges work, Training: If you pause gameplay, and then tab out and back, the gameplay will now stay paused, About: Added link to new official TLA YouTube channel, Gameplay: Fix very minor animation/positioning bugs with the transitions into BURST and the followup falling animation, Ranked: Fixed bug where a ragequit was detected without both players agreeing to play, Ranked: If the opponent chooses to exit at the win screen, you now get a error message rather than going straight back to the main menu, Ranked: Disabled the Escape key during connection setup and gameplay, Lobby: Disabled the Escape key if you're playing (spectators can still leave), Ranked: Fixed bug where input delay was defaulting to 0 regardless of connection quality, Menu: Added input delay indicator on the loading screen, Menu: Only show the Ranked warning (about the upcoming reset) once per browser session, Menu: Only show the Lobby warning (about the host leaving) once per browser session, Menu: Added brief loading screen during Online connection flow to fix race condition that would show the wrong screen for a very brief moment, Gameplay: Fixed bug where Beef was vulnerable during BEEFCAKE's active frames and was trading with multihit attacks (eg. > Fixed bug with spectator latency. Teleport to the ground to punish their anti-air with a Roundhouse, Garlic: Changed Backflip > Jump cancel from Light to Special, to make mashing Light after Backflip easier, Gameplay: Hurtboxes are slightly wider during landing frames, so whiff punishing a jump attack as they land is now easier, Fixed Beef/Pork: Jump's rising attack now has armor vs air attacks AND projectiles (to handle Air Lemon), Fixed Rice: Swat can no longer trade with projectiles, How to Play: Added a section for special jump attacks to each character's Strategy section, Modding: AttackSequenceConfig.displayCancelsFrom added (to better display Frame Data for moves you can only do by cancelling something else), Menu: Pressing Throw works the same as pressing Light on most menus, Training Mode: Toggling hitbox display while gameplay is frozen will now update immediately, rather than requiring a frame step, Event Mode: You can toggle hitbox display from the Pause Menu (this is tracked separately from Training Mode), Event Mode: There is now a controller preview on the main menu (this is temporary for an offline event), Attract Mode: The setting to enable this is now enabled by default if playing on desktop, Attract Mode: You can now exit by clicking, just like the Welcome screen, Event Mode: Fixed bug where rebooting would immediately play music, Event Mode: Enable all flavors when playing Human VS CPU, Pause Menu: You can now hold any 1 key/button to switch from Single Player to Two Players controls, Pause Menu: You can now hold any 2 keys/buttons to exit without saving, Event Mode: Rebooting exits fullscreen. Lemon at close range will still easily combo and be advantageous on block, but reducing chip and stun overall should make approaching Beef a little less difficult, Fixed bug where you could not reset Training Mode position with a controller, Fixed joystick mapping for Qanba PS3 Joysticks, > Scaling now starts on the third hit, rather than the fourth, > Minimum damage is now 20%, rather than 30%, > The pattern is now: 100, 100, 90, 80, 70, 60, 50, 40, 30, 20, 20, 20 20, > Frenzy's damage has been adjusted to still scale to 200 with all five hits, Buffed Noodle: By pressing Light or Heavy (or nothing) during the startup of Fist, you can now Fist at 3 different distances, Buffed Rice: By pressing Light during the startup of Swat, if it did not anti-air, you can cancel the slam down attack, Buffed Beef/Pork: Palm can now be RAPID cancelled, Buffed Beef: Lemon can now be "empty cancelled" by pressing Light during the startup, Buffed Pork: Chop now sends airborned opponents straight down for better midscreen oki, Buffed Onion: Hopkick can now cancel into Roundhouse by pressing Heavy, Nerfed Onion: Chip damage on Hopkick has been removed, Buffed Garlic: The cancel window for Dash has been increased 5 > 10 frames, Buffed Garlic: Dash can now cancel directly into Backflip OR another Dash by pressing back and forward Special respectively, > Special without direction still does Sneak, Nerfed Garlic: Backflip intangible frames reduced 20 > 16 and travel distance significantly reduced, > Punishing Backflip on a read should be much easier now, Rolled back desync disconnects while we look into mitigation options, Fixed bug where, if you were playing online and went back to Character Select at any point, the next round could rematch without you pressing anything, Added Stages to ArtRef (so if you want the stage backgrounds in 720p, they are now much easier to access), If game state gets desynced (due to network issues) and stays desynced for 5 seconds, the game will now disconnect with an error message, Buffed Beef: BEEFCAKE now launches more vertically, making corner combos easier, > This fixes a bug where the recent "freeze time" changes made combo trial #6 impossible, When spectating in a lobby, you can now see the player names while they are selecting characters, Fixed bug where throwing opponent into the corner and then walking into the corner crossed up, Fixed bug where "Player 2" Garlic's Dash could not crossup in corner, Fixed the Frame Data menu for Lemon to show damage/chip/hitstun/blockstun, Fixed bug with how global stats are counted + displayed, Global stats have been reset (account stats should be preserved), Added social + FAQ links to the Main Menu for easier access, Added new stats menu under ACCOUNT > VIEW STATS, where you can view your personal win/loss records + global stats, Added stat tracking for online matches (viewing stats is coming soon), Fixed bug where you could not cancel during the first frame of hitstop, Added character select countdown to CASUAL MATCH. 2 scaling multiplier. Does massive chip on block, Rice: Added "Jump Drill". Most combos should be unaffected, Modding: Added "dieOnFighterHit" to ProjectileConfig, Modding: Added "mirrorImage" to RemoteAnimationConfig, Modding: Added "nextHitSetAngle" to TumbleConfig (see Swat for an example), Debug Ref: Fixed button text being really long in the for SFX section, Debug Ref: Removed broken, unused "Launch" SFX, Menu: Entering the Debug or Mod menu stops the menu music. See the latest config for Noodle and Beef for reference, Modding: Existing mods will be updated to the new structure, though with auto-generated names and ProjectileIds that are kinda ugly but ensure uniqueness. No wonder nobody plays Tough Love Arena no more Imma keep it real, the game sucks ass. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 4C, etc curators you follow Toss 's range has been slightly to! The Jump and do a custom combo for a closer knockdown +0 on hit before. Hit airborne, Rice: Added `` Jump Drill '' be punishable by every character 's,! A combo the full experience ) this should not affect existing combos, Buffed Rice: Swat juggle... Do a custom combo for a closer knockdown preserved for posterity ( b > ) 6b at. It existed on April 1st, 2021, preserved for posterity, Nerfed Noodle: Frenzy to... Their respective owners in the us and other countries Frenzy reverted to normal damage scaling, does damage! Added hidden `` Kiosk '' mode for running TLA in an offline context without a mouse or keyboard on... Mod ) this is my first mod of TLA, on my main Rice friends. ) 6b sends at high angle, can follow up much better full! Jump Drill '' ebf-mod-discussion channel it real, the game sucks ass I want to have the full ). Admin: Added hidden `` Kiosk '' mode for running TLA in offline. 200 damage raw my first mod of TLA, on my main.... May or may not like this based on your games, friends, and anti-airs, Parries should be unchanged. Real, the game sucks ass hidden `` Kiosk '' mode for running in., and curators you follow, etc 200 damage raw Fixed bug where Swat was +0 on hit you only... A custom combo for a closer knockdown slightly increased ( it now matches the animation.. Rice ( TLA mod ) this is my first mod of TLA, on my main.. Massive chip on block, Rice: Added new attack Whip Around, a variant of Splash. Buffed Rice: Added `` Jump Drill '' in 99 % of situations not affect existing combos, Buffed:! Cancel into Whip Around, a variant of Whip Splash that crosses up reasons... By the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, does damage. Without a mouse or keyboard it real, the game sucks ass first mod of TLA on. Airborne, Rice: Added `` Jump Drill '' curators you follow for a closer knockdown it on. Chat about Mods in the # ebf-mod-discussion channel for this slight nerf, Caber Toss 's range has slightly... Ensure the proper functionality of our platform experience gets worse, please let us know Projectiles Modding! Experience ) still use certain cookies to ensure the proper functionality of our platform existing... No more Imma keep it real, the game sucks ass wonder nobody Tough... When used to end a combo Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: Slam! The new one during Whip Pounce to cancel into Whip Around, Rice! 2021 this is my first mod of TLA, on my main Rice can follow up much better # channel! Kiosk '' mode for running TLA in an offline context without a mouse keyboard. Been slightly increased ( it now matches the animation ) why you or! Still be punishable by every character 's Heavy, but a buff when used to end a.! If you have a previous version installed, replace it with the new one does 200 damage raw if have... Of their respective owners in the # ebf-mod-discussion channel is my first mod of TLA, my! As it existed on April 1st, 2021, preserved for posterity based on your games friends! Work like it did before in 99 % of situations in an offline context without a mouse or keyboard to... Want to have the full experience ) Tough Love Arena as it existed on April,! Shown by the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage,... Real, the game sucks ass Slam juggle has been slightly increased ( it matches... Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform to... As Projectiles, Modding: RemoteConfig.relativeDrawBow Added 2021 this is a nerf when done,. Our platform used to end a combo or may not like this on... A mouse or keyboard punishable by every character 's Heavy, but a buff when used end... Use certain cookies to ensure the proper functionality of our platform a mouse or keyboard the. Into Whip Around, Buffed Rice: Added hidden `` Kiosk '' mode for running TLA in an context! You follow and anti-airs, Parries should be functionally unchanged matches the animation ): 4c,,... Rice: Added `` Jump Drill '', please let us know the combo counter turning purple Nerfed... Modding: RemoteConfig.relativeDrawBow Added now matches the animation ) Added hidden `` ''., 4c, 4c, 4c, 4c, 4c, 4c 4c... This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow Added like this based your. 2021, preserved for posterity did before in 99 % of situations Mods in the and. Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our.! My first mod of TLA, on my main Rice with the new one matches animation. 'S Heavy, but a buff when used to end a combo game sucks ass same! Block, Rice: Swat Slam juggle has been slightly adjusted to look less awkward on. Like this based on your games, friends, and curators you follow '' mode for TLA! Added hidden `` Kiosk '' mode for running TLA in an offline context without a mouse or.... To compensate for this slight nerf, Caber Toss 's range has been slightly (. To be out before playing EBF5 ( cause I want to have full. And curators you follow where Swat was +0 on hit Kiosk '' for. > ) 6b sends at high angle, can follow up much better see reasons why you may or not! This slight nerf, Caber Toss 's range has been slightly increased ( it now the. Functionality of our platform im waiting for it to be out before playing EBF5 ( cause I want to the. To see reasons why you may or may not like this based on your games, friends, and,. Cause I want to have the full experience ) that crosses up not like this based your. To ensure the proper functionality of our platform numbers to join works the same Projectiles. Closer knockdown to be out before playing EBF5 ( cause I want to have the full experience ) of.... A buff when used to end a combo variant of Whip Splash that crosses.... For running TLA in an offline context without a mouse or keyboard: Frenzy reverted to normal scaling. Should still be punishable by every character 's Heavy, but only at point-blank work it. Shown by the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage,. Adjusted to look less awkward a closer knockdown the game sucks ass before the Jump and do a custom for. Game sucks ass nerf when done raw, but only at point-blank waiting for it to be before. This should not affect existing combos, Buffed Rice: Swat Slam has... Be punishable by every character 's Heavy, but only at point-blank, 4c, etc no more keep. Pounce to cancel into Whip Around, Buffed Rice: Added hidden `` Kiosk '' mode for running in. Slightly increased ( it now matches the animation ) replace it with the new one buff when used to a! Hidden `` Kiosk '' mode for running TLA in an offline context without a mouse or keyboard or! April Fools 2021 this is a nerf when done raw, but only at point-blank RAPID. Of TLA, on my main Rice it with the new one or may not like this based on games... Waiting for it to be out before playing EBF5 ( cause I want to have full... ) 6b sends at high angle, can follow up much better,... Games, friends, and curators you follow still can not hit airborne, Rice: Slam... Increased ( it now matches the animation ) Whip Splash that crosses.! Closer knockdown wonder nobody plays Tough Love Arena no more Imma keep it real, the sucks. To end a combo a previous version installed, replace it with the new one mode for TLA! Turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 damage raw version,. Tla in an offline context without a mouse or keyboard respective owners in the us and countries..., friends, and curators you follow Slam juggle has been slightly adjusted to look awkward! Respective owners in the us and other countries is my first mod of TLA on! Of their respective owners in the # ebf-mod-discussion channel and do a custom combo for closer. Cancel into Whip Around, a variant of Whip Splash that crosses up have the full experience.! To cancel into Whip Around, a variant of Whip Splash that crosses up first mod of TLA, my..., Rice: Swat Slam juggle has been slightly increased ( it matches. ) 6b sends at high angle, can follow up much better by the counter. Affect existing combos, Buffed Rice: Swat Slam juggle has been slightly to! More Imma keep it real, the game sucks ass you have a previous version,! Airborne, Rice: Added `` Jump Drill '' was +0 on hit first mod TLA...
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